A friend-matching app for international students

Final poster design.

Tools: Figma, Miro, SolidWorks

Case Client: The University of Sydney

Timeline: February – July 2024

Team: 3 international/exchange UX Intensive students

Project Overview

I designed an app, wearable, and service for the University of Sydney’s Student Union to foster lasting friendships between international and domestic students. The wearable connects students with shared niche interests in real time as they pass each other on campus, while AI-powered features help bridge language barriers. 

Research Structure

Defining the Challenge

USyd Student Union (USU)’s Welcome Week activities fair. 

make up 42% of the University of Sydney’s student body, and many report feeling structurally unsupported and socially isolated. Despite the University’s Student Union serving its 70,000 students with strong supportive services and social functions, international students

30,000 international students

struggle to find well-rounded resources to make lasting, one-on-one friendships.

Early-Stage Insights

Two main perspectives emerged from affinity diagramming our data in Miro, which I synthesized into pain point-focused personas using Figma.

We focused our strategy on social life and making friends through 3 findings.

1. Compound challenges

Challenges like language compound and can make forming friendships feel overwhelming and difficult, particularly for international students who are non-native English speakers. 

2. Limited local interaction

Many Australian students commute from home and maintain their high school friend groups, subliminally limiting openness to new connections with international students due to their existing circles.

3. Friendship through niche interests 

USU’s events tied to shared interests (i.e. Taylor Swift bracelet-making) foster lasting friendships and bring in more international attendance.

Strategy Ideation

Cultural cuisine exchange

International student support group

Real-time friend matching

Prototyping and User Testing

I conducted market research on existing screen-based wearables and handhelds to optimize an ergonomic size and shape. 

We tested 5 users using a Figma app prototype and tag with paper screens, having subjects narrate their experience and answer a usability survey.

User testing our mid-fidelity prototype led us to 3 central user needs: 

1. More case options

5/5 participants would be more likely to use the wearable if the case were customizable. 

2. More conversation support

in the app to ease access for non-native English speakers as well as those who want social support. 

3. Clarity on safety and privacy features 

to ensure the location tracking and alert systems are included in the app onboarding. 

Execution of Deliverables

Deliverables

Interact with our final prototype here.

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